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AI Insights · Timothy · October 2021

Top 5 Co-op Games on iOS in Ecuador: Q3 2021 Performance

In Q3 2021, the top co-op games on iOS in Ecuador showed varied trends in downloads, revenue, and active users, with some apps experiencing notable peaks and declines.

Top 5 Co-op Games on iOS in Ecuador: Q3 2021 Performance

In Q3 2021, the performance of the top five co-op games on iOS in Ecuador displayed diverse trends in weekly downloads, revenue, and active users. Here's a detailed look at each game's performance based on Sensor Tower's data.

Call of Duty®: Mobile

The game saw fluctuating weekly revenue, peaking at around $3.5K in late June and experiencing a low of approximately $2K in early August. Weekly downloads showed a slight increase mid-quarter, reaching around 2.5K in early August, before dropping to roughly 1.7K at the end of August. Active users started at about 29K in late June, dipped to around 24K in mid-September, and ended the quarter at approximately 25K.

Roblox

Weekly revenue for Roblox varied, starting at around $2.3K in late June and reaching a peak of approximately $2.9K in late September. Downloads showed a significant spike, particularly in the last week of September, where it jumped to around 6K from an average of 1.6K to 2.7K earlier in the quarter. Active users remained relatively stable, starting at around 43K and ending the quarter at the same level.

Clash Royale

Clash Royale experienced a peak in weekly revenue of approximately $2.3K in early July, with the lowest revenue being around $1.1K at the end of September. Weekly downloads remained relatively steady, averaging around 1.4K to 1.7K throughout the quarter. Active users showed a slight increase, starting at 47K in late June and reaching about 49.5K by the end of September.

PUBG MOBILE

PUBG MOBILE's weekly revenue peaked at approximately $2.1K in mid-July, with a low of around $630 in late September. Downloads saw a moderate fluctuation, with a peak of roughly 960 in early August. Active users remained fairly consistent, starting at around 10K in late June and ending the quarter at approximately 9.8K.

Genshin Impact: Natlan Launch

The game saw its highest weekly revenue at around $1.7K in late August, while the lowest was approximately $390 in late September. Downloads peaked at around 1K in mid-July, with a slight decline to about 660 by the end of September. Active users showed steady growth, starting at about 3.4K in late June and reaching approximately 4.7K by the end of September.

These insights highlight the varied performance of co-op games on iOS in Ecuador during Q3 2021. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021